Devlog! Because these exist...


Hello, hi! So I've discovered that I can absolutely keep you lot updated on this project as it carries along opposed to being the fool who updates the front page with all the deeds! How silly.

So, what have I been up to since the last update...? Well, I've been focused on finishing up university work which has admittingly taken some focus off the project. However, with an incoming semester break, I'm going to have much more time to continue work on further updates! December marks a great time to get several more of the features I wanted into the game with hopefully more optimisation work. 

This image here is some plans, alongside already existing features to focus more on combat work. Admittingly I've been very expertimentive with how I want the combat to work out. I do have an affinity for souls-like combat in the grand scheme of things, so I'm hoping I can innovate on that in a meaningful way that makes Chaos of Draconic Fury stand out well with its mechanics, even if you can consider it a Frankenstein of like several games mixed into one (Celeste, Terraria, Noita... they're really cool games GO play them!)

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